Carson Kompon
Based in Canada

Release date:
March 30, 2020


Press / Business contact:



Stealthscape is a top-down momentum based speed game that has you pitted against a wide variety of enemies and obstacles while you try to quickly make your way to the portal at the end of the stage! There's tons to explore from campaign stages created by a variety of people, to workshop maps created by people around the world with the built-in stage editor. Unlock customization options for your ship while playing and truly take control of the game.


The Campaign

Each stage in the campaign is created differently, some like to hold your hand, introduce you to new mechanics, and puzzle you, while others can be brutal, unforgiving, and push all your prior knowledge to the extreme. The campaign is currently WIP, and is being updated over the course of Early Access

The Editor

The built-in Stage Editor was developed to be user friendly and as customize-able as possible. As a result, it's easy to create, concept, and publish stages with ease. The Stage Editor is constantly evolving with more and more features allowing for even more creative possibilities, and with the wide selection of Objects, Traps, Enemies, and Logic, you can bring any idea to life!

Early Access

After years of development, Stealthscape is in a fully playable state and is nearly full-featured. But the Campaign will require more time to complete, and there's still so much planned for the game. I have been developing this as a majorly solo project, with very little of my decision making going through others. This is where Early Access comes in. Early Access allows me to get a general consensus as to what works and what doesn't, as well as getting content suggestions and other feedback from early supporters as the game continues to progress.

Full Release

The full release of Stealthscape will be complete with a Campaign, post-Campaign content, different play-styles/gamemodes, more customization options and more! Here's a brief rundown of what's currently planned for full release: 8 Worlds in the Campaign Gold Coins hidden throughout the Campaign Stages that boast their own unlocks Story-based missions that you encounter between each World A fully-featured Stage Editor with limitless customization options Steam Workshop support for sharing custom Stages, each with their own leaderboards An XP/Customization Unlock system that allows you to customize your ship to your liking Gauntlet Runs that have you speedrun through an entire world in one sitting Gameplay modifiers that fundamentally change how the game is played in exchange for a point modifier Statistics to get feedback on how you play Steam Achievements


Stealthscape Early Access Trailer YouTube, .mp4


download all screenshots & photos as .zip (25MB)

There are far more images available for Carson Kompon, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!

download logo files as .zip (7KB)

Carson Kompon
My personal webpage

Team & Repeating Collaborators

Carson Kompon
Designer, Programming, Music

Andreas Heimann
UI Design

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks